Peer Reviewed Papers

Graphics

Time-Warped Foveated Rendering for Virtual Reality Headsets Franke L., Fink L., Martschinke J., Selgrad K., Stamminger M. Computer Graphics Forum, 2020 [PDF] [BibTeX]

A High-Resolution Compression Scheme for Ray Tracing Subdivision Surfaces with Displacement Lier A., Martinek M., Stamminger M., Selgrad K. Proceedings of the 10th Conference on High-Performance Graphics, 2018
[PDF] [BibTeX]

CPU-Style SIMD Ray Traversal on GPUs Lier A., Stamminger M., Selgrad K. Proceedings of the 10th Conference on High-Performance Graphics, 2018
(short paper)
[PDF] [BibTeX]

Multi-Layer Depth of Field Rendering with Tiled Splatting Franke L., Hofmann N., Stamminger M., Selgrad K. ACM Computer Graphics and Interactive Techniques 1, 1, 2018
Presented at i3D 2018 in Montreal
[PDF] [BibTeX] [Supplemental Material]

Hierarchical Multi-Layer Screen-Space Ray Tracing Hofmann N., Bogendörfer P., Stamminger M., Selgrad K. Proceedings of the 9th Conference on High-Performance Graphics, 2017 [PDF] [BibTeX]

A Compressed Representation for Ray Tracing Parametric Surfaces Selgrad K., Lier A., Martinek M., Buchenau C., Guthe M., Kranz F., Schäfer H., Stamminger M. ACM Transactions on Graphics 36, 1, 2017
Presented at SIGGRAPH 2017 in Los Angeles
[PDF] [BibTeX]

Fast Shadow Map Rendering for Many-Lights Settings Selgrad K., Müller J., Reintges C., Stamminger M. Eurographics Symposium on Rendering – Experimental Ideas & Implementations, 2016 [PDF] [BibTeX]

Tiled Depth of Field Splatting Selgrad K., Franke L., Stamminger M. In Eurographics 2016 – Posters, 2016 [PDF] [Poster PDF] [BibTeX]

Efficient Ray Tracing of Subdivision Surfaces Using Tessellation Caching Benthin C., Woop S., Niessner M., Selgard K., Wald I. Proceedings of the 7th Conference on High-Performance Graphics, 2015 [PDF] [BibTeX]

Faster Ray-Traced Shadows for Hybrid Rendering of Fully Dynamic Scenes by Pre-BVH Culling Selgrad K., Müller J., Stamminger M. Smart Tools and Apps for Graphics – Eurographics Italian Chapter Conference, 2015 [PDF] [BibTeX]

Real-time Depth of Field Using Multi-layer Filtering Selgrad K., Reintges C., Penk D., Wagner P., Stamminger M. Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015 [PDF] [BibTeX]

Filtering Multi-Layer Shadow Maps for Accurate Soft Shadows Selgrad K., Dachsbacher C., Meyer Q., Stamminger M. Computer Graphics Forum 34, 1, 2015
Presentet at Eurographics 2016
[PDF] [BibTeX]

Real-time Simulation of Human Vision using Temporal Compositing with CUDA on the GPU Niessner M., Kuhnert N., Selgrad K., Stamminger M., Michelson G. Proceedings of the 25th Workshop on Parallel Systems and Algorithms, 2013 [PDF] [BibTeX]

Generative Programming

DIY Meta Languages with Common Lisp Lier A., Selgrad K., Stamminger M. Proceedings of the 10th European Lisp Symposium, 2017 [PDF] [BibTeX]

A High-Performance Image Processing DSL for Heterogeneous Architectures Selgrad K., Lier A., Dörntlein J., Reiche O., Stamminger M. Proceedings of the 9th European Lisp Symposium, 2016 [PDF] [BibTeX]

A Case Study in Implementation-Space Exploration Lier A., Franke L., Stamminger M., Selgrad K. Proceedings of the 9th European Lisp Symposium, 2016 [PDF] [BibTeX]

Lightweight, Generative Variant Exploration for High-performance Graphics Applications Selgrad K., Lier A., Köferl F., Stamminger M., Lohmann D. Proceedings of the 2015 ACM SIGPLAN International Conference on Generative Programming: Concepts and Experiences, GPCE, 2015 [PDF] [BibTeX]

Defmacro for C: Lightweight, Ad Hoc Code Generation Selgrad K., Lier A., Wittmann M., Lohmann D., Stamminger M. Proceedings of the 7th European Lisp Symposium, 2014 [PDF] [BibTeX]

Presentations

Fast Shadow Map Rendering for Many-Lights Settings Eurographics Symposium on Rendering (EGSR), Dublin, Ireland, 2016

Filtering Multi-Layer Shadow Maps for Accurate Soft Shadows Eurographics (EG), Lisbon, Portugal, 2016

A High-Performance Image Processing DSL for Heterogeneous Architectures European Lisp Symposium (ELS), Krakow, Poland, 2016

Real-time Depth of Field Using Multi-layer Filtering Symposium on Interactive 3D Graphics and Games (i3D), San Francisco, USA, 2015

Common-Lisp-Style Macroexpandsion applied to C Free and Open Source Software Developers' European Meeting (FOSDEM), Brussels, Belgium, 2015

Defmacro for C: Lightweight, Ad Hoc Code Generation European Lisp Symposium (ELS), Paris, France, 2014

Real-time Simulation of Human Vision using Temporal Compositing with CUDA on the GPU Workshop on Parallel Systems and Algorithms (PARS), Erlangen, Germany, 2013