Peer Reviewed Papers
Graphics
Time-Warped Foveated Rendering for Virtual Reality Headsets Computer Graphics Forum, 2020 [PDF] [BibTeX]
A High-Resolution Compression Scheme for Ray Tracing Subdivision Surfaces with Displacement
Proceedings of the 10th Conference on High-Performance Graphics, 2018
[PDF]
[BibTeX]
CPU-Style SIMD Ray Traversal on GPUs
Proceedings of the 10th Conference on High-Performance Graphics, 2018
(short paper)
[PDF]
[BibTeX]
Multi-Layer Depth of Field Rendering with Tiled Splatting
ACM Computer Graphics and Interactive Techniques 1, 1, 2018
Presented at i3D 2018 in Montreal
[PDF]
[BibTeX]
[Supplemental Material]
Hierarchical Multi-Layer Screen-Space Ray Tracing Proceedings of the 9th Conference on High-Performance Graphics, 2017 [PDF] [BibTeX]
A Compressed Representation for Ray Tracing Parametric Surfaces
ACM Transactions on Graphics 36, 1, 2017
Presented at SIGGRAPH 2017 in Los Angeles
[PDF]
[BibTeX]
Fast Shadow Map Rendering for Many-Lights Settings Eurographics Symposium on Rendering – Experimental Ideas & Implementations, 2016 [PDF] [BibTeX]
Tiled Depth of Field Splatting In Eurographics 2016 – Posters, 2016 [PDF] [Poster PDF] [BibTeX]
Efficient Ray Tracing of Subdivision Surfaces Using Tessellation Caching Proceedings of the 7th Conference on High-Performance Graphics, 2015 [PDF] [BibTeX]
Faster Ray-Traced Shadows for Hybrid Rendering of Fully Dynamic Scenes by Pre-BVH Culling Smart Tools and Apps for Graphics – Eurographics Italian Chapter Conference, 2015 [PDF] [BibTeX]
Real-time Depth of Field Using Multi-layer Filtering Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015 [PDF] [BibTeX]
Filtering Multi-Layer Shadow Maps for Accurate Soft Shadows
Computer Graphics Forum 34, 1, 2015
Presentet at Eurographics 2016
[PDF]
[BibTeX]
Real-time Simulation of Human Vision using Temporal Compositing with CUDA on the GPU Proceedings of the 25th Workshop on Parallel Systems and Algorithms, 2013 [PDF] [BibTeX]
Generative Programming
Ensuring Consistency with OptiX-Semantics: A Use-Case for Low-Effort Code Generation Proceedings of the 19th European Lisp Symposium, 2026 [PDF] [BibTeX]
DIY Meta Languages with Common Lisp Proceedings of the 10th European Lisp Symposium, 2017 [PDF] [BibTeX]
A High-Performance Image Processing DSL for Heterogeneous Architectures Proceedings of the 9th European Lisp Symposium, 2016 [PDF] [BibTeX]
A Case Study in Implementation-Space Exploration Proceedings of the 9th European Lisp Symposium, 2016 [PDF] [BibTeX]
Lightweight, Generative Variant Exploration for High-performance Graphics Applications Proceedings of the 2015 ACM SIGPLAN International Conference on Generative Programming: Concepts and Experiences, GPCE, 2015 [PDF] [BibTeX]
Defmacro for C: Lightweight, Ad Hoc Code Generation Proceedings of the 7th European Lisp Symposium, 2014 [PDF] [BibTeX]
Other
Einführung und erste Evaluation des Selbstlern-Konzepts CodeClinic an der OTH Regensburg Tagungsband des 6. MINT Symposiums, 2025 [PDF] [BibTeX]
Trust as the Elephant in the Room: Security Evaluation of Decentralized Online Social Networks with Mastodon Norsk IKT-konferanse for forskning og utdanning [PDF] [BibTeX]
Presentations
Einführung und erste Evaluation des Selbstlern-Konzepts CodeClinic an der OTH Regensburg MINT Symposium, Nürnberg, Germany, 2025
Komischen Code schreiben der schnellen Code schreibt Easterhegg 21, Rabbit Prototyping, Regensburg, Germany, 2024
Fast Shadow Map Rendering for Many-Lights Settings Eurographics Symposium on Rendering (EGSR), Dublin, Ireland, 2016
Filtering Multi-Layer Shadow Maps for Accurate Soft Shadows Eurographics (EG), Lisbon, Portugal, 2016
A High-Performance Image Processing DSL for Heterogeneous Architectures European Lisp Symposium (ELS), Krakow, Poland, 2016
Real-time Depth of Field Using Multi-layer Filtering Symposium on Interactive 3D Graphics and Games (i3D), San Francisco, USA, 2015
Common-Lisp-Style Macroexpandsion applied to C Free and Open Source Software Developers' European Meeting (FOSDEM), Brussels, Belgium, 2015
Defmacro for C: Lightweight, Ad Hoc Code Generation European Lisp Symposium (ELS), Paris, France, 2014
Real-time Simulation of Human Vision using Temporal Compositing with CUDA on the GPU Workshop on Parallel Systems and Algorithms (PARS), Erlangen, Germany, 2013