Peer Reviewed Papers
Graphics
Time-Warped Foveated Rendering for Virtual Reality Headsets Computer Graphics Forum, 2020 [PDF] [BibTeX]
A High-Resolution Compression Scheme for Ray Tracing Subdivision Surfaces with Displacement
Proceedings of the 10th Conference on High-Performance Graphics, 2018
[PDF]
[BibTeX]
CPU-Style SIMD Ray Traversal on GPUs
Proceedings of the 10th Conference on High-Performance Graphics, 2018
(short paper)
[PDF]
[BibTeX]
Multi-Layer Depth of Field Rendering with Tiled Splatting
ACM Computer Graphics and Interactive Techniques 1, 1, 2018
Presented at i3D 2018 in Montreal
[PDF]
[BibTeX]
[Supplemental Material]
Hierarchical Multi-Layer Screen-Space Ray Tracing Proceedings of the 9th Conference on High-Performance Graphics, 2017 [PDF] [BibTeX]
A Compressed Representation for Ray Tracing Parametric Surfaces
ACM Transactions on Graphics 36, 1, 2017
Presented at SIGGRAPH 2017 in Los Angeles
[PDF]
[BibTeX]
Fast Shadow Map Rendering for Many-Lights Settings Eurographics Symposium on Rendering – Experimental Ideas & Implementations, 2016 [PDF] [BibTeX]
Tiled Depth of Field Splatting In Eurographics 2016 – Posters, 2016 [PDF] [Poster PDF] [BibTeX]
Efficient Ray Tracing of Subdivision Surfaces Using Tessellation Caching Proceedings of the 7th Conference on High-Performance Graphics, 2015 [PDF] [BibTeX]
Faster Ray-Traced Shadows for Hybrid Rendering of Fully Dynamic Scenes by Pre-BVH Culling Smart Tools and Apps for Graphics – Eurographics Italian Chapter Conference, 2015 [PDF] [BibTeX]
Real-time Depth of Field Using Multi-layer Filtering Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015 [PDF] [BibTeX]
Filtering Multi-Layer Shadow Maps for Accurate Soft Shadows
Computer Graphics Forum 34, 1, 2015
Presentet at Eurographics 2016
[PDF]
[BibTeX]
Real-time Simulation of Human Vision using Temporal Compositing with CUDA on the GPU Proceedings of the 25th Workshop on Parallel Systems and Algorithms, 2013 [PDF] [BibTeX]
Generative Programming
DIY Meta Languages with Common Lisp Proceedings of the 10th European Lisp Symposium, 2017 [PDF] [BibTeX]
A High-Performance Image Processing DSL for Heterogeneous Architectures Proceedings of the 9th European Lisp Symposium, 2016 [PDF] [BibTeX]
A Case Study in Implementation-Space Exploration Proceedings of the 9th European Lisp Symposium, 2016 [PDF] [BibTeX]
Lightweight, Generative Variant Exploration for High-performance Graphics Applications Proceedings of the 2015 ACM SIGPLAN International Conference on Generative Programming: Concepts and Experiences, GPCE, 2015 [PDF] [BibTeX]
Defmacro for C: Lightweight, Ad Hoc Code Generation Proceedings of the 7th European Lisp Symposium, 2014 [PDF] [BibTeX]
Presentations
Fast Shadow Map Rendering for Many-Lights Settings Eurographics Symposium on Rendering (EGSR), Dublin, Ireland, 2016
Filtering Multi-Layer Shadow Maps for Accurate Soft Shadows Eurographics (EG), Lisbon, Portugal, 2016
A High-Performance Image Processing DSL for Heterogeneous Architectures European Lisp Symposium (ELS), Krakow, Poland, 2016
Real-time Depth of Field Using Multi-layer Filtering Symposium on Interactive 3D Graphics and Games (i3D), San Francisco, USA, 2015
Common-Lisp-Style Macroexpandsion applied to C Free and Open Source Software Developers' European Meeting (FOSDEM), Brussels, Belgium, 2015
Defmacro for C: Lightweight, Ad Hoc Code Generation European Lisp Symposium (ELS), Paris, France, 2014
Real-time Simulation of Human Vision using Temporal Compositing with CUDA on the GPU Workshop on Parallel Systems and Algorithms (PARS), Erlangen, Germany, 2013